I’m just trying to take a ui texture and put it through a material instead of just having an image in UMG.
The reason I’m doing this is because the image needs to rotate, and UMG can’t do it smoothly so I’m going to rotate the texture in a material. However I can’t get my material to look like the texture.
I have been playing around with using materials in a widget.
However i created a standard material, set it to unlit, and put set the color in the emissive node.
Then within the widget, it asks to update the material when selected.