Hey @JackBeStupid!
I believe the issue you’re trying to overcome here is these kind of unnatural turns, right?
However the approach you have in mind doesn’t make sense!
Here, try this:
First, select either Self or the Character Movement Component from the Components window on the top left, and while having it selected, navigate to the Details window on the right side, type in “orient” into the search bar, and disable the Orient Rotation to Movement
property like this:
Then implement this blueprint code into your player character BP’s Event Graph:
Keep in mind that how you should use the X & Y Action Values depends on your keybinds and the player character mesh’s rotation.
And here’s the result
Hope this helps!