Trying to make a player follow a ball (Static Mesh) - What am I doing wrong?

Hi
Im trying to make a character look at a ball as it moves across the map, the ball is a static mesh and my blueprints (below) dont seem to work?
I have tested this with making the character watch another character move across the map and this works fine but it just doesn’t want to follow the ball (static mesh)
Obviously I have missunderstood something?
Can someone help please.

Thanks

S

For the “start” on the find look at rotation,I believe you’d want to input the controlled pawns location. Hard to say exactly for sure without some context as to what the actors your calling in the get actor of class nodes. But id start with that