Trying to make a custom multiuse

hi mudding community , i am a 3d artist and environment artist but recently wanted to make a skin structure for a structure that you can change its mesh , i want it so that player can use the multi use wheel function in the game to select there desired mesh to be applied to their structure if any one can help me through this i wd very appreciate him .

For what you’re trying to do, you’d likely need to set up a custom multi-use entry in your structure’s blueprint and handle the mesh swapping through a function tied to that entry. You can use something like BPGetMultiUseEntries to add your custom options to the wheel, and then override BPTryMultiUse to apply the selected mesh. Just make sure the new meshes are compatible with the structure’s collision and placement rules. It might take some trial and error, but it’s definitely doable. Let me know if you want a simple example setup.