Trying to make a bullet bounce off of a wall

So I am trying to practically make Wii Play Tanks and I have been attempting to make bullets bounce off of walls using the get reflection vector node. I have figured out how to do this using a line trace by shooting a line trace from the gun when it hits a object I then create a new line trace with the starting point being the end point of the first one and the end point using the Get Reflection node. I just don’t know how to replicate this using a slow moving projectile

The projectile movement component does this, and also physics.

@ThiloN1987 I know that the projectile movement component has stuff for bouncing but that requires physics to be on and i am not using physics really what i need is a way to get the hit result of a projectile