I am trying to load a specific unreal world location that exists on one of my imported heightmaps at the game start t hat is in a worldpartition, with c++. I tried by cell and by source but it seems in Unreal 5.4 these were depreciated for passing a location. I believe I can get it loaded ok, but I need to check that its loaded at the location, before spawning my firstperson character. Such as, Isterrainloaded(location ) There was a Isloaded member but not anymore.