Trying to load permanently specific cells of my map from the world partition.

Hello guys, I´m working on my first map and maybe you can keep me from jumping out the window for a few days. I checked a lot of topics and tutorials, UEFN and this forum are badly translated to my language + the interesting tutorials are for Unreal Engine.

Here they talk about the " World Partition Streaming Source Component" wich sounds interesting, but I´m new and dumb, so any help, tip or link would be very appreciated :call_me_hand:

I’m trying to do that too, if you want to load an isolated area and your map is small, you could play with the verticality since it will load areas under the landscape for example.

Otherwise, I’m not sure how to do it…

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The main problem is that the map is too big, if I go further than 330m ± from the center of the map, some devices stop working, I´m trying to keep those devices working. Thank you for your reply :+1: