Trying to load Material with absolute path

Perhaps you can try something like this

Have an in-line function for materials



template <typename ObjClass>
static FORCEINLINE ObjClass* LoadObjFromPath(const FName& Path)
{
    if (Path == NAME_None) return nullptr;

    return Cast<ObjClass>(StaticLoadObject(ObjClass::StaticClass(), nullptr, *Path.ToString()));
}

static FORCEINLINE UMaterial* LoadMaterialFromPath(const FName& Path)
{
    if (Path == NAME_None) return nullptr;

    return LoadObjFromPath<UMaterial>(Path);
}


And call it like this at runtime



FString sPath = "/Game/Materials/YourMat";

UMaterial* mat = LoadMaterialFromPath(FName(*sPath));