So I’m very new to using UE5 blueprints. I’ve been following tutorials and a lot of them use the print string example. This is where you use the EventBeginPlay or a keyboard event node and link it to the print string node. Whenever you play the level, bam, it simply shows the text.
I’ve been trying to play around and deviate a little from that concept. I want to be able to print a string when pressing R but with one difference. Everytime I press R the text will be a different color that I assign.
Any suggestions as to what nodes I can use??
Thanks!