Trying to interact with child blueprints

So I have this sphere trace that suppose to hit all child actors of a certain base class. How should I access custom events for all child actors? These events are only made in the baseBP I tried using get all actors from class and doing a for each loop and that works for both child actors but when finished I can’t access the deactivate event for all of them and it only deactivate one of them. I printed and indeed is returning only one of them while the first activation returns both.

I also tried making a variable as an array but it didn’t work either maybe I didn’t do it right?

I did find out that this solves it and both are recalled but now the question is how to do that without having to recall each array integer and do it automatically. Imagine there are hundreds of them.

Ok no worries. Solved. I am just having a debate with myself. Let me know if there are any issues with the way I’ve done it.