I’ve already written an obj parser. I have programs I wrote in C++ that can read, edit, and write .obj files already. The problem is getting them to show up in Unreal. I’ll look into the procedural mesh component, thanks.
I’ve already written an obj parser. I have programs I wrote in C++ that can read, edit, and write .obj files already. The problem is getting them to show up in Unreal. I’ll look into the procedural mesh component, thanks.