Hello, I need some help
Here’s my current problem. I have two items. Lets call it BrokenItem, and FixerItem.
What I’d like to do is have a bunch of consumable FixerItems, that can be used to repair the BrokenItems. I currently have BrokenItems ‘consuming’ the FixerItems when you Drag and drop on onto it. Which is great. The only thing I seem to be missing is actually ‘repairing’ the BrokenItem when the FixerItem is consumed. I have NO idea how to hook that up.
More Details:
BrokenItem:
- My Consumable Type = Other
FixerItem:
- MyItemType = Misc Consumable
- My Consumable Type = Other
- Support Drag Onto Other Item = True
- Support Drag Onto Item Class = BrokenItem
Any help or suggestions would be appreciated