Trying to Have Blueprints Import an FBX Camera

Hey all So I am trying to automate blueprints to load in an FBX into a camera in a sequence. This is using a asset action utility. Here is what it looks like so far. But I am not sure if I am hooking it all up right and I am getting an error “Cannot construct object of type '/Script/MovieSCeneTools.MovieSceneUserImportFBXSettings” .
Any help or time is greatly appreciated.