I’m trying to make this transition from “idle” to “aiming” but every time i trigger the aim button the transition won’t happen until the “idle” animation is complete. Is there any way to tell the transition not to wait for the animation ? I’m using unreal 5.4.4
Is this within an animation state or just loose in the graph? because I don’t see why it would be forced to wait otherwise. Unless your blend times on the blend poses by bool is too long.
In the graph
Well there’s simply not enough information for me to understand what’s going wrong.
How is ABPaim being set?
Are there any montages that could be playing?
Are you certain you’re using the correct animation blueprint on your mesh?
Sorry for the missing information! Thank you for replying.
This is the full animaiton graph down below.
the lower part with “transform-modify-bone” is for the crouching animation, which works fine.
the upper part is a transition blend for the aiming, which is always waiting for the idle animation to finish.
How is the boolean “ABPaim” being set?
You can try watching the execution while playing to see when the animation is switching
You can also test and see what happens when you set the blend to 0