Hi, I’m back! I’m trying to get a missile to home on an enemy, and as I understand it the “Set Homing Target” in Unreal can only take a static mesh reference. So I added a static mesh component to my Enemy class:
If I try to cast to the Enemy class and get the static mesh, this happens:
If I try to cast to the StaticMeshComponent, it gives me this warning:
(I know the execution pins aren’t hooked up to anything yet )
Not sure what to do here! I’ve Googled a bunch and not found anything that helps. Am I doing something wrong?