Hi everyone,
I’m currently trying to create a new Actor derived class for my Unreal Project called MainClock.
The idea for this class is it will create a quartz clock and will dispatch events to other Actors with a certain interface.
Whenever I try to create a new or access the Quartz subsystem I get this error in Rider: linker command failed with exit code 1 (use -v to see invocation).
Any help or advice would be appreciated as I can’t seem to find much documentation or online discussion on how to interface with the Quartz subsystem.
My code is below:
header:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Quartz/QuartzSubsystem.h"
#include "MainClock.generated.h"
UCLASS()
class PLAYGROUND_LITE_API AMainClock : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMainClock();
UPROPERTY(EditAnywhere)
class UQuartzSubsystem* Quartz;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
cpp:
#include "MainClock.h"
#include "Quartz/QuartzSubsystem.h"
// Sets default values
AMainClock::AMainClock()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AMainClock::BeginPlay()
{
Super::BeginPlay();
UWorld* World = GetWorld();
Quartz = UQuartzSubsystem::Get(World);
}
// Called every frame
void AMainClock::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}