I am creating a game level where I want a floor to break when the First person character walks through the trigger box. I created the fractured mesh, and have an explosion connected to the trigger box that I want to break the floor. When I pass through the trigger box the explosion goes off, but the floor stays. Since the fractured floor is not a static mesh I cannot plug it in to the event graph.
I turned ‘simulate physics’ off, because when it was on, the floor would break right away. I tried to put an anchor on it and it still broke before the character gets to the trigger box. Here is a Youtube link to the video I made going through what I have. I couldn’t get a photo to upload on here. I tried dragging and dropping and copying but it didn’t work. Any help with this issue would be greatly appreciated.
I got the picture of my event graph up now. The area circled in red I believe is the problem, but I don’t know what to connect it too.