Trying to get a simple collision to work in 3rd person

Hi - I’m a newbie with UE4 and want to detect and execute an event upon a simple collision in 3rd character.

I created a 3rd person template with starter content, created an Actor blueprint, added a ‘Sphere collision’ area, and am trying to detect when the player runs into the collision area.

Following an example I found online, I added a ‘Sphere Trace by Channel’ function to the Sphere event graph, and am trying to simply print the word ‘ouch’ on the screen when you bump into the statue.

Coming out of the Sphere Trace by Channel function, I set the “Out Hit Actor” pin to detect whether the collision was with the Player Character, and if true, then Print the String “Ouch”.

When I “Play” the game, nothing happens at all when I bump into the “Trap Area”. Does anyone have any suggestions on what settings I should look at or change?

Thanks,

-Dan

post some screenshots of your blueprint