Trying to get a floor for a top down game. Floor moves when input is given?

Hey folks,

I started an empty project.
Made a ball, threw it into a character blueprint.
Added a cam + springarm. Set rotation on the spring arm to 90degress to create a true top down view.

Made a player controller.
Took everything I needed for simple movement from topdownExample.

Capture.JPG
And here’s the game mode settings

Now the problem is when I press the left mouse button.
This is when im not pressing the button.


This is what happens when i do
Capture.JPG

I have tried comparing my settings to the TopDownExample, but I’m not seeing it.
Can anyone tell me what I’m missing here?

Problem Found.
To stop the camera from doing any crazy stuff.
Go to your CharacterBlueprint, under components select the spring arm.
Find camera settings, and turn off everything besides Inherit Pitch.