There is no player, or more specifically, a player start actor.
There is just mesh that’s rotated via mousewheel up/down (I got that part working at least).
The flying camera can be moved via wasd as usual.
So this is more of a presentation/turntable scene.
No game play, no other characters.
So the entire scene is really bare.
Just a mesh, a material, skylight, and a directional light.
I want to render to frames via the DUMPMOVIE command,
But I want the angles to be pre-determined (cause as I stated in another thread, the DUMPMPOVIE command argument only works if it starts with that argument. I can’t start the game, choose an angle, then get the DUMPMOVIE command to work).
The only other workaround I can think of is to create a package for each camera angle, start them with the DUMPMOVIE command, then combine the frames from each package, but that’s a lot of packages.
I’d rather have just one which the camera angles can be changed.
Or even better, for the DUMPMOVIE command to work on command so I can just choose whatever angle I like to render.
Thanks for the help.