Trying to generate Niagara particles from a mesh that correctly follows the texture colors of the mesh too. There’s a good tutorial for that for Unreal 4 but a lot has changed since then. How do I go about doing this in UE 5?
Trying to generate Niagara particles from a mesh that correctly follows the texture colors of the mesh too. There’s a good tutorial for that for Unreal 4 but a lot has changed since then. How do I go about doing this in UE 5?
The tutorial I mentioned ( a lot of these Niagara nodes have deprecated)