Trying to finish my UEFN project. Need help. Is the AI not working, or am I doing something wrong?

Im creating a project name Prop_Hunt_Travel. I got already setup 7 zones for prop and hunter, 1 lobby, 1 cabin for Hunter.

In each zones it have the following:

1. one item_granter named Prop Item Granter at zone 1

2. one of each zones damage_volume_device named Zone 1 Damage, Zone 2 Damage, Zone 3 Damage, etc

3. one accolades_device named Prop Accolades at zone 2

4. one item_granter named Prop Survival Item Granter at zone 2

5. four of each zones player_spawn_device named Zone 1 Props Spawn, Zone 1 Props Spawn2, Zone 1 Props Spawn3, Zone 1 Props Spawn4, Zone 2 Props Spawn, etc

6. one of each zones teleporter_device named Zone 1 Teleporter, Zone 2 Teleporter, etc

7. one prop-o-matic_manager_device named Prop-O-Matic Manager at Zone 2

8. one audio_device named PropAudio at Zone 2

9. one vfx_spawner_device named PropVFX at Zone 2

10. one team_settings_&_inventory_device named Prop Team Settings & Inventory (at zone 2)

Lobby Zone have the following:

1. four hud_message_device named Games HUD Message Device, AFK Winter HUD, Hunter Trivia HUD Message Device (at the Cabin), Lobby Trivia HUD Message Device

2. one volume_device named AFK Volume Zone

3. two item_granter_device named Coins Lobby Item Granter, Hunter Item Granter

4. a Cabin prefabs for hunter start game spawn.

5. HUD_Controller_device named HUD Controller at the Cabin

6. one accolades_device named Hunter Accolades at the Cabin

7. one vending_machine_device named Hunter Boosts Vending at the Cabin

8. one class_selector_device named Hunter Class Selector at the Cabin

9. two button_device named Hunter Trivia Button (at the Cabin), Lobby Trivia Button

10. two timer_device named Props Hiding Time (at the Cabin 30s), Games Timer Device (30min)

11. two player_spawn_device named Lobby Player Spawn (at Lobby), Cabin Hunter Spawn (at Cabin).

12. one team_settings_&_inventory_device named Hunter Team Settings & Inventory (at the cabin hunter)

13. one teleporter_device named Cabin Hunter Teleporter (at the cabin)

Device settings or details:

I required the full details of the settings with the latest update of December 2025 UEFN configuration.

Team number:

Hunter Team index 1

Prop Team Index 2

Rules and flow:

At the beginning everybody join at the lobby, they can interact with a button for lobby trivia and afk zone gaining coins to buy boost at the Cabin (Hunter Spawn). Lobby trivia gain extra high reward if answer correctly, and nothing if answer wrong. When the game start, Prop appear one of the zone randomly, and the hunter appear at the Cabin. At the Cabin there is also a interactive for Vending Machine for boost and button for the Hunter Trivia, Hunter Trivia gains temporary boost such as Fast running if answer correctly, if wrong nothing gains. and that trivia have a limit one time per round (per transportation to another zone). The prop have 30s to disguise with prop-o-matic and have an animation for 2s to disguise with something about winter holiday or angel or snow effects. The hunter have to wait for 30s to the prop to hide. after the 30s hunter appear at the prop zone to hunt them and shoot with a weapon named night_hawk_l7. Hunter cannot see prop health bar, no aim assistant, cannot appear heath bar if disguise, hunter need to find them!. The max player will be 32 players in the maps. the game time will be 30 minutes, and per round which is go to another zones every 10 minutes. If hunter team eliminate all props, is a game over, victory to hunter team with a medium reward of gold and xp. when hunter player eliminated prop with weapon hunter gain small amount of gold and xp. when prop are eliminate with weapon it goes to the hunter team to help them up finish the games. If prop survive each round after 10 minutes they gain medium reward of gold and xp, if prop survive for a full games 30 minutes they gain high reward of gold and xp. When the time is up for 10 minutes and there still prop alive they need to find the teleporter that appear randomly in the zone for the to go to the next zone before the damage volume activate which i want to have an effect for lava, flood, meteor, etc something that will kill all players if they did not reach to the teleporter. If prop are killed with damage volume automatic goes to hunter team, but do not get reward of survival round of 10 min. damage volume eliminate immediately. they have 30 s to try to find the teleporter. Also, HUD message should pop up for all the game that need to show. so everybody understand the game and what is it. I want the ai help me setup message by themself or some sample.

all players cannot destroy anything in the map, cannot build, cannot see resource, team cannot hit each other, like everything fair and common rules for the prop and hunt games.

Future update & Patch:

This will be seasonal games, i want to also know how to patch easy or what i need to do if i need to update for the next seasonal such as normal, thanksgiving, holiday, etc. Today holiday is christmas Only

Prices, coins and xp amount:

i would like the ai to suggest the best prices for the vending machine with seasonal weapons (winter holiday, normal regular, thanksgiving, valentine, etc). Also suggest the best balancing the coins and xp but not too easy neither not to hard. same thing as trivia and AFK Zone.

Verse Code:

Require the single, full script modern, latest update December 2025 UEFN, Verse Code API.

Trivia question and Answer:
Give the trivia a question from NKJV Bible. make 20 randomly question and answer. and a cooldown of 1 time per round.

This is what I did for AI in the UEFN. Bit is not giving me the correct verse code of what I said.

Can anyone help me what I am missing? I’m trying to learn,is my first time creating games.