So I just started messing around in Unity. I decided to create a sort of true fps game where you can just walk around and explore the world I am building. But really want to include a feature where the character can freely turn their head and look side to side without adjusting which direction they’re moving. I want to accomplish this similar to FPS games that I have played, where you press lets say the middle mouse button, and that seems to let the game know that you want to move the head, and then you can control what the player is viewing without adjusting their movement.
I have started in the third person template, and have moved the camera and attached it to the mesh of the character head.
Thank you for any help!