Trying to export my project to android in UE5.3.2

Trying to export my project to android


here is my logs: PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Ran out of memory allocating 310378504 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete…
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogThreadingWindows: Error: Runnable thread Background Worker #6 crashed.
PackagingResults: Error: Runnable thread Background Worker #6 crashed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Ran out of memory allocating 310378504 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff81716fc53 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff817196de3 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff817271d7f UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff81726eff1 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff81726f2c9 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffffeac5883 UnrealEditor-TextureFormatETC2.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffffeac3bce UnrealEditor-TextureFormatETC2.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffffeac2543 UnrealEditor-TextureFormatETC2.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffffeac1fbb UnrealEditor-TextureFormatETC2.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffffeac212b UnrealEditor-TextureFormatETC2.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff86bfee355 UnrealEditor-TextureCompressor.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff86bff758b UnrealEditor-TextureCompressor.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff86bff43d9 UnrealEditor-TextureCompressor.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff814da26ad UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff814da8d48 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff812e58a70 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff812e5857e UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8174a4683 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8131b65e4 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff62f779632 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff62f780bb3 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8170a8cd5 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8170a8bbc UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8170880e2 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8170d08c2 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff817098b60 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff81727f773 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8176b4e32 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8176a8667 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff8bc00257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Crash in runnable thread Background Worker #6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251]
PackagingResults: Error: Ran out of memory allocating 310378504 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete…
PackagingResults: Error: [Callstack] 0x00007ff81716fc53 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff817196de3 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff817271d7f UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff81726eff1 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff81726f2c9 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffffeac5883 UnrealEditor-TextureFormatETC2.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffffeac3bce UnrealEditor-TextureFormatETC2.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffffeac2543 UnrealEditor-TextureFormatETC2.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffffeac1fbb UnrealEditor-TextureFormatETC2.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffffeac212b UnrealEditor-TextureFormatETC2.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff86bfee355 UnrealEditor-TextureCompressor.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff86bff758b UnrealEditor-TextureCompressor.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff86bff43d9 UnrealEditor-TextureCompressor.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff814da26ad UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff814da8d48 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff812e58a70 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff812e5857e UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8174a4683 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8131b65e4 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff62f779632 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff62f780bb3 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8170a8cd5 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8170a8bbc UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8170880e2 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8170d08c2 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff817098b60 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff81727f773 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8176b4e32 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8176a8667 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff8bc00257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: Crash in runnable thread Background Worker #6
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCookCommandlet: Display: Flushing shader jobs, remaining jobs 1887
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 5,250.39s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\faraz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 1h 28m 12s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization

not sure if is your case but support for 32-bit platforms has been removed in Unreal Engine 5.

It happened to me trying to make some stuff working on an old android device.

Hey Eldany.uy,

Any other way that I can try to export?

if you aim a 32 bits hardware then go to unreal 4.
You wont be able to make it work on UE5