Hey all!
Title says it all. I’ve followed some tubes I saw online, and have gotten close. The issue I’m having is the spread always fires in the forward direction, not in the current aim angle of the offset. This is strange, because it closely replicates another function I have that does fire projectiles in the proper angle based off the offset.
I feel like it’s stuck in quaternion math somewhere. Any thoughts?
This is a 2.5D game and so the AO’s are again locked to that degree:
Thanks all