I am then iterating through this list and based on certain other factors trying to get rid of them - not just from the list but from the actual static mesh itself - However a simple “destroy” on the actor does not get rid of it from the staticmesh - does anyone know how to get rid of them?
There should be a function in the childactorcomponent to return a reference to the actor… use that to manage if possible. or, cache the childactorcomponent ref in the BP_Snapper by creating a variable (‘MyAttachedChildActorComponent’ of childactorcomponent type object) in BP_Snapper and setting it on creation/snap if you need to reference that direction.