Trying to Delete Actor

I’m still extremely new to this, so I prematurely apologize if I’m missing something stupid. I’m trying to make it so that when you press a button, his weapon detaches from one socket and attaches to another. I was trying to do this by deleting the mesh and then spawning one on the desired socket. My problem is I can’t figure out what node to add to the “DestroyActor” node, if any. Or is there just an entirely different way I should be approaching this? Any and all input is deeply appreciated.