Hey All, I’m working on an endless runner game, where you travel from room to room (infintiely)
As you get to the end of the room it should spawn/load/create the next room.
I’ve tried creating a room spawning blueprint that spawns with floor,ceiling,walls,some random decor and occasionally a few characters. I’ve also tried creating each room as a level with level streaming.
I keep getting an issue where certain rooms ( beyond the most simple walls,ceilings,floors), give a stutter or significant frame drop in the game on spawn/levelload. (running on android)
Does anyone have an idea as to how best to spawn/load a room smoothly. And also clear away the rooms as you leave?
Thanks in advance for any advice.