I’m trying to create a Road Cracks texture from my Road Geometry Collection.
I’ve extracted the Grout lines from my GC into a static mesh, and used a SceneCapture2D in Orthographic view to generate a Render Target of the Grout Mesh. I then converted that to a texture and applied it to my Road GC. After adjusting the Tiling and U/V offsets, it’s still not lining up correctly with the Fracture lines in my GC.
It appears as though the Render Target texture is stretched unproportionaly - [SEE ATTACHED SCREENSHOT]. Not sure how to fix this - no amount of U/V Material adjustments is working.
Is there something I’m supposed to set in the SceneCapture2D actor to adjust for this?
