I created a large building in a blank Blueprints project. I am having more trouble than I expected adding a FPS character; I thought it would be mostly drag and drop since there’s already a premade character in the FPS template. Is the default character in the FPS template available in the Starter Content for blank projects? Unreal gives you all those props and materials in the Starter Content, I thought character types would be available too. Is there no way to take advantage of the FPS character from the template in my blank project?
Would it be better to create a new FPS template, delete the arena, and rebuild my building from scratch? It’s over 400 cubes and I don’t want to just throw that work away needlessly. I read you can migrate assets from the Content Browser, but can you migrate object instances from the World Outliner to a different project?
I have no clue which way to go, any help will be appreciated.