can unreal export data into a Printable format like excel?
I’m trying to create a system where the game can detect if the player drives over speeds, Jump signals or doesn’t Indicate turn signals before turning
with a starting point of 10 per course and -2 for every fault committed
but the major headache is that after completing each course, the player should be able to print the result as well.
You can add whatever C++ you want to an Unreal project, so assuming you can program in C++, yes, you can write out files as CSV.
If you’re not a C++ developer, then you may want to look at the “Ramas Extra Blueprint Nodes” plugin, which may have something you can use.
When it comes to “detecting rule violations,” you’re going to have to think about how to detect each of those using gameplay triggers. For example, putting a trigger volume around the corner of a turn, and if the vehicle enters that volume with the steering being turned, without a turn signal having been on for at least 2 seconds, call it a violation. This, in turn, means that you also need to arrange for the turn signal to know how long it’s been since it was turned on (and whether it’s on.)