I have some experience with Unreal but not much with the cameras & sequencer. Basically, I’ve imported a 3D modeling project into Unreal and want to have the camera rotating around it on a loop to sort of make it look like it’s spinning.
I followed a tutorial to manually do this with mouse controls when you hit play (I’ll attach the blueprint below for reference) but I want to set up a camera sequence that is smoother & recordable. I know there’s a lot of tutorials about setting up sequencer out there but I can’t find any in particular for this orbital setup. If anyone has any resources or can walk me through it that would be greatly appreciated