I’m trying to create a blueprint where a user will be able to turn a big bowl in VR in only the Z axis. It has 3 parts, a top, a middle, and a bottom. I’d like to be able to have the top and bottom parts to rotate in a positive direction, while the middle part rotates in a negative direction. I have a screengrab of what I have so far, just trying to figure out what I’m doing wrong. The handles are the parent of the Top, Mid and bottom parts of the bowl as well:
Any help with this would be greatly appreciated.