I am trying to create a character in 3rd person that can reach out and actually touch something like a door
knob, book, note or lever on the map.
I dont want to simply play a “reaching animation” and the hand is way up there in the air somewhere.
I see that too often in games.
I want the hand to “find” the target if the character is standing close enough to the target of course.
I have a feeling I can do this with IK.
I have seen video tutorials on foot placement done this way.
The actual pick up into the hand I can probably just do a kill actor (on the ground) and spawn actor into the
hand of the character. I guess …
But what is the best way to have the character “know where the object is” in front of him he needs to interact with?
A penny for your thoughts
Maybe get little fancier and have the character adjust his posture or position, or shift its balance so it can reach
and touch target …
I want to expand on this concept and have the character pull out a chair and sit in it.
With the pulling out of chair and sitting in it I might cheat and do a character mesh swap and add the chair
and just play a pre-animated sequence and then as soon as the character is seated swap back the the actual
player character mesh and chair we had in the world … but those are just my thoughts … not sure about what I am saying there