Trying to control FP character’s camera movement through Sequencer, while preserving mouse control over it.
So, basically, what I’m trying to do is make a cutscene, which will seamlessly take control of the character’s camera, blocks his movement input, but preserves the camera control, so he could look around.
You could animate something in sequencer other than the character, and simply set the character’s location to that of the animated object every tick (you could do that via an OnTick event or by playing a timeline).
Just disable movement input using a branch off the input nodes.