Trying to change the idle posture for BP_ThirdPersonCharacter.

Hello,

I’m working on a game for my school project and I’m trying to change the idle posture of the BP_ThirdPersonCharacter in a newly created project using the third-person template.

To do this, I’ve changed the ABP_Manny idle state machine and replaced MM_Idle with MF_Idle (because I’m using ABP_Quinn_C as the anim_class on BP_ThirdPersonCharacter).

In MF_Idle, I’ve adjusted the skeleton rotation and added a key which works well for the arms, but there’s an issue with the legs, no changes are observed, or they appear deformed.

What I’m aiming for is to have the character stand straight, similar to the image I’ve attached. Do you have any suggestions for this issue ?

Basically, all i want was already posted on the forum here, but it doesn’t help me a lot.

Thank you :slightly_smiling_face:.

(I’m using Unreal Engine 5.3.2)