Trying to cast to a character that is not yet alive

I was wondering if you could help me with this issue I’ve been having with my project. So I’m working on a basic game where enemies will come at you and new waves will start with new difficulty every time you pass the new set of required kills. The problem I’m having is I’m trying to change the health of the enemies after a certain amount of waves, but I can’t cast to the enemy because its not alive yet. Anyone got any ideas?

Better way would be is to make Health variable Exposed on Spawn, and after the certain amount of waves make it higher on spawn actor node.

Hope this helps~ :slight_smile:

Thanks so much! I’ll try it, almost have everything working.

Hi, did it work for you? If you have further questions don’t hesitate to ask :slight_smile: