Trying to build a simple camera switcher

Trying to build a simple switcher for static and animated camera shots.
Switching between static cameras is no problem, but I can’t figure out how to press 1-4 to change the asset in the Level Sequence Player to “cammove1-4”

Any sugestions for at good blueprint to achieve this?

Also, another problem I have here, when I press 5 for the static camera, the current running sequence is overriding the static camera. Pressing 5 needs to kill whatever is triggered by 1-4.

/Thanks

Something like:

Thanks for your suggestion @ClockworkOcean.
Unfortunately that didn’t work out for me, and that’s guaranteed to be due my lack of knowledge of Unreal

After some weeks I came up with this blueprint and it does what i intended.
Now I can switch between static cameras and camera sequences with the keyboard.

Ok, cool :slight_smile: