Trying to bring RTXGI to 5.7

this port is usable, i hope more people share their port from the main branch tho

Hi guys, thank you so much for the effort. I completely forgot about this, and thanks for fixing what I wasn’t able to do. You are angels.

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Something we should investigate is what was mentioned in this video around 16:53 https://www.youtube.com/watch?v=GpyDXAartJ8

In the future, we’re going to have a version of this where the Runtime Static field is a dropdown menu.

That allows you to be either static or dynamic, and as a third option,

fall back to static on non-ray tracing hardware-- so giving even greater compatibility to non-ray tracing systems.

All you need is ray tracing hardware to author it on. And then anybody can see the results of RTXGI.

Currently, when marking a DDGIVolume as Runtime static, it is already serialising the probe ray results to a texture which is then loaded and applied on the relevant DDGI volume.

We just need to figure out how this serialised texture can be applied and used on non-DXR compatible GPUs.

Is that feature exist in RTXGI 2.0+ ? I didnt see any major game engine Integrate rtxgi 2.0 SDK yet.