this port is usable, i hope more people share their port from the main branch tho
Hi guys, thank you so much for the effort. I completely forgot about this, and thanks for fixing what I wasnât able to do. You are angels.
Something we should investigate is what was mentioned in this video around 16:53 https://www.youtube.com/watch?v=GpyDXAartJ8
In the future, weâre going to have a version of this where the Runtime Static field is a dropdown menu.
That allows you to be either static or dynamic, and as a third option,
fall back to static on non-ray tracing hardware-- so giving even greater compatibility to non-ray tracing systems.
All you need is ray tracing hardware to author it on. And then anybody can see the results of RTXGI.
Currently, when marking a DDGIVolume as Runtime static, it is already serialising the probe ray results to a texture which is then loaded and applied on the relevant DDGI volume.
We just need to figure out how this serialised texture can be applied and used on non-DXR compatible GPUs.
Is that feature exist in RTXGI 2.0+ ? I didnt see any major game engine Integrate rtxgi 2.0 SDK yet.