I’m getting this same crash. I don’t think its the bool value causing the problem. I believe this happens when you try to assign a StateTreePropertyRef and there is a uObject reference somewhere in the stack of variables. In my case, I had a previous task in the same state that had a uObject output ref, once I removed that task it worked. I’ve seen the same crash if you have a uObject as a parameter of the stateTree.
Also, I searched for info on this crash while writing my own, nearly identical, set of “Set Param Ref” tasks it seems like updating stateTree params is a common pain point.
I had this same problem. Updating from 5.5.0 to 5.5.4 seems to have fixed it. Though clicking “promote to parameter” still caused a crash (albeit a different one: Assertion failed: Count>=0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 3984]), but creating a parameter manually worked and I was finally able to bind it without the engine crashing.