In this section of the blueprint I was trying to implement BP interfaces or even dispatchers in place of the cast which I know is very memory heavy but for one reason or another it doesn’t work i tryed different approach but there is always something not working here’s some tryes let me know any mistakes or error i might have committed
before:
after that i tried this but it does nothing:
in every node there is a check for tag and a branch.
now i’m using this but after the first butch of coin spawned they dont spawn anymore
The logic behind this code was that for each different type of object with which the Coin went to overlap it should behave differently.