Hey Community Dev’s
I’m in the Midst of a vicious battle trying to attach my newly created Boomarang to my characters Right hand Socket. I can attach the Static Mesh without a problem. This issue arises that when the static mesh is attached to the socket I cannot see it. I’ve tried attaching it via the prject view as well as directly to the skeleton tree. I have adjusted the settings of my created mesh to the exact same as an asset from Marketplace yet my mesh will not be shown while attached.
The Mesh display’s fine in it’s own viewing window, or in level it’s fine. The program register’s it’s the right mesh and displays it when it’s attached but simply will not display it. What am I doing wrong here…
The only settings that are different between the two meshes are the array elements. My created Mesh has 4 for some reason I have no idea what they are or how I made them, I’m very much learning as I go. But as you can below socket it’s showing it’s attached its just not visable.