I have the location the overlap starts and the location the overlap ends. I can draw a debug arrow between these points. The debug arrow is correct and lines up with the sword swing trajectory.
The location of my sword on begin overlap (overlapping the mesh I’m hitting) is stored as a vector variable(hit start) and the end overlap sword location is stored as a vector variable(hit end).
As i said the variables are correct, however, i want to apply force/ impulse in that direction and also be able to customize the magnitude of the force/Impulse.
How do i get force/impulse to apply (to the mesh I’m hitting) with the same trajectory as my debug arrow and then customize the amount of force/impulse so that i can decide how hard it gets “hit”?