Trying to apply custom clothing onto metahuman

Hey, I’m a new Unreal user trying to apply a piece of custom cloth onto a metahuman character but I cannot seem to get it to apply correctly and I’m completely stumped as to why. FYI I’m following a tutorial on how to do this.

I’ve exported the preview skeleton out from UE4 and applied the custom clothing inside Blender then exported it out as a FBX back into Unreal. I swap out the preset hoodie but then this happens. I’ve got a construction script to set master pose and it seems like that that is the reason it breaks. But without the construction script it, the character cannot animate properly and the clothing is not in the right position.

Any help would be appreciated, thanks.

Off the top of my head, the only thing I can think of without trying it is make sure when you import your fbx the Y axis on the import screen is set to -1, try that, let me know what happens?

Thanks for the reply. Unfortunately that didn’t help. I’m thinking it might have something to do with the actual mesh -i.e. the way that I have weight painted the clothing or the physics object

Is the origin pivot position of your new clothing mesh the same as the original metahuman origin pivot position?