Trying to animate Camera yaw/pitch/rotate in LS but it moves like a robot...

Sorry, I didn’t understand it… :sweat_smile: Does it involve blueprint?

It was working out of the box back in UE5.1. But in 5.3 it is behaving differently…

Do I set it up in Curve Editor or create a custom Blueprint for the camera? Or is it somewhere deep in the settings or maybe need to enable a plugin? Thank you! :slight_smile: