I’m animating the camera as if from person person view, looking around. When the camera pitch/yaw (left, right, up, down) it switches direction like a robot. What keyframe type, curve or settings should I tinker with to get smooth natural “ease-in and ease-out” kind of yaw/pitch/rotation for camera?
You want interpolation. UE has a few bps that make it pretty easy such as RInterpTo for rotators and FInterpTo for Vectors. Then set it to interp to where it’s at now + the direction it should move.
Sorry, I didn’t understand it… Does it involve blueprint?
It was working out of the box back in UE5.1. But in 5.3 it is behaving differently…
Do I set it up in Curve Editor or create a custom Blueprint for the camera? Or is it somewhere deep in the settings or maybe need to enable a plugin? Thank you!
Here will show you how to change the interpolation of the keys.
Thanks a bunch to You both for your advice! Off to study
For anyone out there having the same problem. I deleted the transform track in LS in UE5.3. Enabled the Cubic Smart Auto under rhombus shaped icon and re-keyed all camera transitions and it worked. I only had 4 keys so it was easy. Smooth, no more robot like direction changes.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.