You want interpolation. UE has a few bps that make it pretty easy such as RInterpTo for rotators and FInterpTo for Vectors. Then set it to interp to where it’s at now + the direction it should move.
You want interpolation. UE has a few bps that make it pretty easy such as RInterpTo for rotators and FInterpTo for Vectors. Then set it to interp to where it’s at now + the direction it should move.