In my level i have a trigger box.
When i overlap the trigger box, it call an **event **to my “Boulder_BP” who is also somewhere in my level.
My “Boulder_BP” event do the following : enable simulate physics to my static mesh (a boulder), and then when the mesh fall to the ground (who is another mesh), i try to trigger a sound →
My **problem **now, is that "On Component Hit" don’t work when the mesh (a boulder) hit the ground, but it work when the player hit the mesh.
FYI : I have a collision preset on the two mesh, and collision presets are set to “blockall” for both.
Thanks a lot for help !