I’m trying to learn how to build 3d environments in unreal engine to put in music videos.
I spent the last 3+ hours trying to get past the 3rd minute of the first tutorial I’m watching
I just want to bring assets into my project- and whenever I try to do this, I just get a folder in content drawer- with all of the elements of the asset separated. How do I add an asset with everything combined and put together?
Hi @finalnothing, This usually happens when you are exporting from you program of choice. So if you have all of the assets in your 3D modelling application, and you select all and export them. They will usually import into engine as separate object. You need to combine all objects in your 3D modelling program so its one single mesh, that way when you import it, it will be one single mesh.
If you have instead downloaded assets from online, then you would have to put them into a 3D program and combine them yourself and then export as FBX and then import into engine.
Hopefully this helps! If it fixes your issue, don’t forget to hit that Solution check box.
I’m not using another program to make assets. I’m just trying to get them from fab. I seen other people with that problem, but I’m not exporting anything. I appreciate your reply anyways.
I got it working!