I’m making a pop-up menu that’s supposed to be activated by a box collider.
The menu itself is a blueprint with a scene capture camera, some 2d shapes and some text renders. Then I just use a plane with the render target texture for the pop-up menu.
I can make the plane appear and disappear but I can’t make it play the animation every time I activate the event.
I created a blueprint with an object (a chair), the render target plane and a box collider. Here on the event graph I did the following:
On the menu blueprint I created some animations involving the matinee and a CurveFloat:
This is on the same blueprint:
So the problem is, I have no idea how to make the OnComponentBeginOverlap (collider) (first blueprint) to trigger the Event Begin Play and Event Tick (second blueprint). I tried using a variable referencing the blueprint but I didn’t know what to do with it.